🔹 Vision Quest Asset Table

📌 Backgrounds (Primary Layers)

Each environment maintains the cobblestone pathway while varying the setting details.

Scene Background Prompt
1️⃣ Introduction (Lost in the Woods)
2️⃣ Shrine of Past Strengths
3️⃣ Campfire of Limiting Beliefs
4️⃣ Shaman Checkpoint (Fear vs. Excitement)
5️⃣ Potion Vision (Future Self)
6️⃣ Totem of Core Desires
7️⃣ Shaman Checkpoint (Assembling the pieces)
8️⃣ Mirror of Self-Truth
9️⃣ Final Potion Vision (The Choice)
🔟 Shaman’s Final Blessing

📌 Objects (Interactable Assets)

These objects are layered above the backgrounds and positioned at key moments.

Object Scene Appears In Description & Notes
Ancient Stone Shrine Shrine of Past Strengths A massive stone structure, cracked with age, overgrown with vines. Slightly glowing runes.
Flickering Campfire Campfire of Limiting Beliefs Small campfire with animated flickering flame, casting dynamic light.
Bridge Overlook & Totems Shaman Checkpoint Old wooden bridge spanning a chasm, lined with glowing mystical totems.
Ethereal Floating Mountain Silhouettes Potion Vision (Future Self) Abstract, shifting ghostly mountains in the distance.
Carved Wooden Totem Totem of Core Desires A detailed totem pole with intricate carvings of human & animal hybrid figures.
Tall, Cracked Mirror Mirror of Self-Truth A large freestanding mirror with cracks reflecting a starry sky instead of the player’s reflection.
Path Split (Two Choices) Final Potion Vision One path leading safely downward, one path ascending into the unknown.

📌 Characters (Final Layer)

The characters will be placed above all previous layers.

Character Role Scenes Appears In
The Player Character The Traveler Present in all scenes, walks along the path.
The Shaman Wise guide appearing at milestones. Shaman Checkpoints & Final Blessing.
Spirit Animals The Eagle, Wolf, or Fox follows the player. Appears in all scenes, offering cryptic insights.