To create consistent pixel-art backgrounds for Vision Quest, we need a layered approach that allows for parallax effects and interactive gameplay elements in Phaser.js. The goal is to separate visual elements into three distinct layers—Far Background, Midground, and Foreground—ensuring a smooth and immersive side-scrolling experience.
Layer | Purpose | Elements | MidJourney Prompt Strategy |
---|---|---|---|
1️⃣ Far Background (Static, doesn’t move) | Sets the mood & atmosphere | Night sky, stars, clouds, distant mountains | Soft, atmospheric, low contrast, muted colors |
2️⃣ Midground (Parallax, moves slightly) | Adds depth, separates scene | Dark tree silhouettes, ruins, shrines, soft glowing lights | Medium contrast, blurred trees, subtle details |
3️⃣ Foreground (Moves fully with player) | Most detailed, where the player walks | Cobblestone path, rocks, moss, fireflies, interactive elements | High contrast, sharp textures, game objects |
To ensure visual consistency, we will: ✅ Start with a strong base prompt (consistent world-building)
✅ Use the same seed value across images to maintain style
✅ Modify only 1-2 words per iteration for controlled variation
✅ Generate backgrounds separately before adding characters/NPCs