β Generate high-quality, walkable background environments in MidJourney
β Maintain consistent platform height & edge-to-edge pathing across scenes
β Refine the character walk cycle to feel smooth & natural
β Establish a repeatable MidJourney workflow for scene generation
β Generated multiple high-quality pixel art backgrounds β Spent 5 hours iterating in MidJourney, refining prompts to achieve continuous walkable platforms spanning left to right. The key phrase used:
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pixel art video game platform, designed with a walkable platform in a side-scrolling game, continuous walkable platform spanning entire scene from left edge to right edge, edge to edge path, side scroll platform, {cobblestone path} platform crossing the entire scene from left to right, {stone wall}, {enchanted mountaintop shrine}, {ice blue palette} --ar 16:9
Key strategy: Variables in {}
were modified between scenes, keeping all other elements identical. This ensured consistency while allowing for variety in the worldβs aesthetic.
β Solved major challenges in scene generation:
β Successfully animated the first version of the player walk cycle β Created a 4-frame animation using Photoshop, refining: