πŸ“… Date: February 22, 2025

πŸ”Ή Focus: Refining the Environment & Animating the Player Character


πŸ” Goals for the Night

βœ… Generate high-quality, walkable background environments in MidJourney

βœ… Maintain consistent platform height & edge-to-edge pathing across scenes

βœ… Refine the character walk cycle to feel smooth & natural

βœ… Establish a repeatable MidJourney workflow for scene generation


πŸ“Œ What We Accomplished

βœ… Generated multiple high-quality pixel art backgrounds – Spent 5 hours iterating in MidJourney, refining prompts to achieve continuous walkable platforms spanning left to right. The key phrase used:

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pixel art video game platform, designed with a walkable platform in a side-scrolling game, continuous walkable platform spanning entire scene from left edge to right edge, edge to edge path, side scroll platform, {cobblestone path} platform crossing the entire scene from left to right, {stone wall}, {enchanted mountaintop shrine}, {ice blue palette} --ar 16:9

Key strategy: Variables in {} were modified between scenes, keeping all other elements identical. This ensured consistency while allowing for variety in the world’s aesthetic.

βœ… Solved major challenges in scene generation:

βœ… Successfully animated the first version of the player walk cycle – Created a 4-frame animation using Photoshop, refining: