πŸš€ Vision Quest – Development Log (Night 6)

Date: February 24, 2025

Focus: First Playable Prototype – Character Integration & Walk Cycle Refinement


πŸ› οΈ What Was Worked On

Tonight’s session focused on setting up the first playable prototype in Phaser 3, ensuring the background assets, character design, and walk cycle integrate smoothly. The goal was to test asset compatibility and refine animation timing before applying this setup to the 10 interaction scenes.

πŸ—οΈ Key Areas of Progress

πŸ”Ή Game Architecture Setup – Established a modular file structure for the full game (Homepage, Gameplay, About Page).

πŸ”Ή Phaser 3 Integration – Configured basic HTML, CSS, and JavaScript to load the game properly.

πŸ”Ή Background Implementation – Successfully added level1.PNG, resolving scaling and positioning issues.

πŸ”Ή Ground Platform – Placed the cobblestone path at the correct height for the character to walk on.

πŸ”Ή Character Integration – Loaded large character sprite (2843x1920px) while ensuring pixel clarity.

πŸ”Ή Walk Cycle Animation – Implemented a 3-frame loop with proper sprite sheet dimensions & timing.

πŸ”Ή Physics & Collision – Ensured character movement is smooth and prevents falling through platforms.


πŸ”‘ Major Wins

βœ… First Playable Version! πŸŽ‰ Character walks left & right on a solid platform using arrow keys.

βœ… Pixel Art Scaling is Intact – No blurriness or distortion in assets.

βœ… Animation Looks Legit – Walk cycle syncs well with movement.

βœ… Modular & Scalable Setup – This prototype will serve as a template for the full game.